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Featured Projects

Training Exercise (Multiplayer)

We’re Tethered Together (On Steam!)

DOOM 2016 (Encounter Design)

WIP: Research Station Gamma (Multiplayer)

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Academic Projects

Chlorofell (Encounter Design)

Wandering Dream

Puzzle Design (Portal 2)

Forgotten Trail

Design is in everything.

I am Isaac Mitchell, a game designer focused on Level and UI/UX design. My passions in game design are multiplayer map and encounter design. I also have skills relating to user interface and user experience design. My goal on every project is to identify our product's audience and ensure the users are delivered the experience! I actively seek to understand and empathize with users to ensure the maps, encounters, UI, and game feel how our team wants them to.

Design is the process of defining and iterating on solutions to problems we see in our world. For me, that means testing, researching, and captivating players in the experiences I craft for them. Meticulously understanding how I can make players feel like they are in a situation they never could have dreamed of. Giving players wings and making it satisfying to fly.

I work to convert raw ideas to refined products, whether they’re from my mind or someone else’s.