End of Days

Type of Project: Academic Solo Project | Role: UI Designer | Size: Independent | Duration: 4 Weeks | Year Released: Early 2024 | Software: Unity

Overview

I had played Left 4 Dead 2 for years by the time I was given this project in one of my classes. This project was focused on creating a compelling main menu. I thought to myself, what if the wall writing in Left 4 Dead 2 was a menu? With that thought, I was inspired to start concepting and planning. I decided to make a main menu that allowed me to explore making an interactive and dietetic menu for VR. Unfortunately, at the time I didn’t own a headset forcing me to create it for mouse and keyboard.

(Image credit: Valve)

(Image credit: Valve)

The main menu I created would embody the emptiness of the apocalypse but highlight the remnants of the survivors that came before.

Prototype

Final Iteration

To get myself started with this project I went to Figma and developed a mockup to encapsulate the vision of the immersive main menu that lived in my head. To help understand how players might approach the menu and how I can guide them through it.

I utilized the rule of thirds while planning out the golden path through the menu. The goal was to make the main menu prominent but also supported by the environment. Hence the progression from title to buttons to props as seen from the gold line.

I made sure to align the menu so users would naturally read from left to right. Making the

Thoughts to Wireframe

Ending Notes

Learning Outcomes

We’re Tethered Together was the

Complications/Issues

Joining a project amidst its